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Struck

Pick an object. Then hit it.

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Overview

Struck is a modal synth. Real objects ring at a set of frequencies, called modes, and Struck plays those modes directly. You don't pick an instrument from a list. You pick a shape, a material, how you play it and where you touch it, and the instrument comes out of that.

A wooden bar hit with a mallet is a marimba. Make the bar glass and it's something else. Bow a bronze bowl and it sings. Blow into a tube and you get a clarinet-ish reed. Any shape works with any material, so a wooden bell or a glass string is just two clicks away.

The exciters are physical too. A bow locks to the pitch, a mallet bounces off, a pluck pushes then slips. Hit a gong hard and it blooms brighter. Hit a drum hard and the pitch bends. The Modes plot shows every mode as a dot, so you can see what each control does to the sound while you turn it.

Credits

Struck draws on decades of research into how real instruments vibrate. The main sources:

  • Neville Fletcher and Thomas Rossing, The Physics of Musical Instruments. Mode frequencies for strings, bars, plates, bells and bodies.
  • Julius O. Smith III, Physical Audio Signal Processing, and Perry Cook, Real Sound Synthesis for Interactive Applications, 2002. Modal synthesis and feedback combs.
  • Max Mathews and Julius O. Smith III, "Methods for Synthesizing Very High Q Parametrically Well Behaved Two Pole Filters", SMAC-03, 2003. The resonators behind every mode.
  • M. E. McIntyre, R. T. Schumacher and J. Woodhouse, "On the oscillations of musical instruments", JASA 74(5), 1983. The bow and reed.
  • Stefania Serafin, The Sound of Friction, PhD thesis, CCRMA, 2004, and Avanzini, Serafin and Rocchesso, IEEE TSAP 13(5), 2005. Bowing and scraping.
  • K. H. Hunt and F. R. E. Crossley, "Coefficient of restitution interpreted as damping in vibroimpact", J. Appl. Mech. 42, 1975, and F. Avanzini and D. Rocchesso, "Modeling Collision Sounds: Non-Linear Contact Force", DAFx-01, 2001. The mallet.
  • Cuzzucoli and Lombardo, Computer Music Journal 23(2), 1999. The pluck.
  • Aramaki, Besson, Kronland-Martinet and Ystad, IEEE TASLP 19(2), 2011, and Chaigne and Lambourg, JASA 109, 2001. How each material damps its modes.
  • Touzé and Bilbao, Physica D 280, 2014, and Avanzini, Marogna and Bank, JASA 131(1), 2012. Crash and pitch glide on loud hits.
  • Karjalainen and Smith, "Body Modeling Techniques for String Instrument Synthesis", ICMC 1996. The body resonator.
  • Jaffe and Smith, Computer Music Journal 7(2), 1983. Tuning the Karplus-Strong loop.

Features

  • Eight exciters: impulse, mallet, pluck, bow, scrape, reed, air and noise. Bow, scrape, reed and air sustain while you hold the key.
  • Ten shapes with a Form control that morphs each one through its family: string, bar, tine, membrane, plate, disc, bowl, bell, tube and steelpan.
  • Eight materials: steel, bronze, glass, wood, plastic, nylon, skin and stone.
  • Up to 64 modes per voice, with stiffness, tone tilt and per-note detune.
  • Strike and pickup position: hit a string in the middle and the even harmonics vanish, just like the real thing.
  • Loud-hit behaviour: Crash makes hard hits bloom brighter, Glide makes them start sharp and settle.
  • Ring controls for damping, high-frequency loss, key tracking, a damper on key-up, attack and stagger. The sustain pedal works like a vibraphone damper.
  • Body resonator (wood, metal, glass, card or tube) to colour the sound.
  • Feedback loop that sends the output back into the object, with filters, drive and a frequency shifter for combs, Karplus-style strings and barber-pole sweeps.
  • Modes plot that shows every mode and explains each control as you hover it.
  • 8-slot mod matrix with two envelopes, two LFOs, velocity, key track, mod wheel, pitch bend, aftertouch and random. Route an LFO to Form and the object morphs as it rings.
  • Low cut, distortion, chorus, delay and reverb on the FX page.
  • Over 100 factory presets.